ByteDance's SeeDance 2.0 omni-reference mode is the reason teams keep a SeeDance tab open next to Kling — up to 9 visual anchors, @ImageN prompt syntax, and synced audio on a single 70-credit Pro pass. On Picturesque, SeeDance 2.0 runs without face restrictions, so portrait-heavy @ImageN boards are practical for talent-forward work.
This is the hands-on tutorial. For pricing history, read the SeeDance 2.0 Pro omni overview. Here we cover how to wire references on Picturesque without wasting credits on vague boards.
Try SeeDance 2.0 Pro on Picturesque
Three SeeDance 2.0 Modes on Picturesque
| Mode | What it does | Credits (5s) |
|---|
| Text to Video | Prompt-only generation | 70 Pro / 60 Fast |
|---|---|---|
| Start / End Frame | Interpolate between stills | 70 Pro / 60 Fast |
| Omni Reference | @ImageN vocabulary, identity lock | 70 Pro / 60 Fast |
Omni Reference vs Start/End Frame
Start/end frame is a controlled A→B move — product rotates from closed to open, camera pushes from wide to close. You must supply the endpoints.
Omni reference feeds the model a cast and wardrobe bible without fixing the last frame. Use it when:
- The same actor appears across three social cuts
- Props and palette must match but camera moves freely
- You are building a SeeDance series before touching Kling multi-shot
Step 1: Build the Reference Board
In Image Studio, export 3–6 stills — not nine random frames:
Upload into the omni-reference slots on SeeDance 2.0 Pro.
Step 2: Write @ImageN Prompts
Picturesque expects explicit calls:
`@Image1 is the lead actor. @Image2 is the leather jacket. @Image3 is the neon alley. She walks toward camera, rain on pavement, synced footsteps.`
Unlabeled uploads force the model to guess — you pay 70 credits for guesswork.
Step 3: Pick Pro vs Fast
| Tier | Resolution | Credits | Use |
|---|
| SeeDance 2.0 Fast | 480p / 720p | 60 | Volume drafts |
|---|---|---|---|
| SeeDance 2.0 Pro | 720p / 1080p | 70 | Client-facing |
Step 4: Duration and Audio
SeeDance 2.0 supports 4–15 second durations with proportional credit scaling. Synced audio is on by default — disable only when you plan a music bed in Audio Studio.
Step 5: Handoff to Kling or Edit
When ByteDance identity is locked but you need multi-shot narrative, export stills to Kling 3.0 — comparison in SeeDance vs Kling 3. For small fixes, Wan 2.7 Edit at 16 credits.
Decision Rules
| If the job involves… | Use |
|---|
| 9 ref character bible | SeeDance 2.0 Pro omni |
|---|---|
| Two designed keyframes only | Start/end frame mode |
| Multi-shot dialogue | Kling 3.0 |
| Budget motion test | SeeDance 2.0 Fast |
| Mini tier experiment | SeeDance 2.0 Mini at 32 credits |
Limitations to Be Aware Of
Not multi-shot. One omni pass ≠ Kling storyboard mode — plan cuts accordingly.
Reference overload. Nine conflicting lighting setups average to gray skin.
Credit scale on duration. 15s costs more than 5s — check the debit preview.
vs SeeDance 1.5. Older pipeline still lives in SeeDance 1.5 guide — migrate for omni.
No face restrictions on Picturesque. Searchers often ask about SeeDance 2.0 with no face restrictions after blocks on ByteDance's Jimeng app. On Picturesque, SeeDance 2.0 runs without face restrictions — portrait and @ImageN refs work for talent-forward omni-reference. Standard platform policy still applies to likeness rights.
Try SeeDance 2.0 Omni Reference on Picturesque
Upload the cast bible, call @Image1 in the prompt, ship 1080p with audio.